The entrepreneurial potential of students is essential for building an innovative and resilient society. That is why several international partners are collaborating with the Designing Value Networks research group at The Hague University of Applied Sciences on ENTREGAMER. This Erasmus+ project develops AI-powered and gamified learning tools that help students strengthen their entrepreneurial skills and prepare for the labor market of the future.

Entrepreneurship is not something you learn only from a textbook. With ENTREGAMER, we are creating an environment where students can experiment, make mistakes, and shape their own entrepreneurial journey with the support of AI and gamification.

- Morgan Duta, Lecturer-Researcher

Project Background

The labor market increasingly demands professionals who can think and act entrepreneurially, while also possessing strong digital and innovation skills. Traditional educational approaches do not always meet these changing needs. ENTREGAMER addresses this challenge by using artificial intelligence and gamification to make entrepreneurship education more accessible, interactive, and personalized.

Goal

To improve access to entrepreneurship education and create equal opportunities in the labor market through AI-powered gamified learning tools.

Target Group

ENTREGAMER targets higher education students, teachers and researchers, entrepreneurship support organizations, industry professionals, and policymakers working on innovation and educational development.

Method

The project combines design research, surveys, prototyping, and practical testing. Together with students, educators, and international partners, innovative digital learning solutions are developed, tested, and validated.

Results

The expected outcomes are:

  • Entreplay: an open online learning platform for entrepreneurship education.
  • AIPathSense Mentor: a personalized AI-powered tool for self-reflection and guidance throughout the learning journey.
  • EntreGameHub: a digital community that promotes engagement, collaboration, and motivation for entrepreneurship through gamification.

Impact

ENTREGAMER contributes to the digital transformation of higher education and helps bridge the gap between education and labor market needs. Students develop entrepreneurial skills, digital competencies, and innovative thinking, increasing their employability. At the same time, the project promotes inclusion, motivation, and economic growth across Europe while generating new knowledge for education and practice-oriented research.

Media

ENTREGAMER Kick-off meeting

Duration

1 December 2025 – 30 November 2027

Funding

Co-funded by the Erasmus+ Programme of the European Union.

Collaboration

  • Krakow University of Economics (Poland)
  • Justus Liebig Universität Giessen (Germany)
  • Connectus M.IKE (Greece)
  • Innomate (Türkiye)
  • Valencian International University (Spain)

Team

Designing Value Networks research group, Centre of Expertise Mission Zero

  • dr. ir. Liliya Terzieva
  • Morgan Duta

Contact

Morgan Duta
E-mail: [email protected]
Telephone: +31 6 43159571